Posted: Wednesday August 26th, 2015
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I've never played the game; but, I know the name: Trine 3. Frozenbyte, the game's developer, had dreams of releasing a 3D title, and, despite tripling the budget of the previous game in the series, didn't quite get there. [more info] But, behind an admission by studio vice president, Joel Kinnunen, that Frozenbyte may have let ambition get the better of them, not only is the game not 3D, but it's mired in customer backlash for being too short.
Kinnunen waves off the brevity of Trine 3 stating, "generally around 6-7 hours is what we think new players will spend with the game on average". I get where he's coming from. But, when someone shells out money for a game, even if they know they likely won't spend more than a few hours playing it, they still want to FEEL like there's enough gameplay there to justify the expense. That mode of thinking is akin to saying, "we built a game that's super easy because we know how much people like beating a game." Though true, that's not really the point.
Now Kinnunen is saying, "The future of the series is now in question, as the feedback, user reviews and poor media attention has caught us by surprise." Why does that feel like some little kid stomping his foot and telling everyone present that he's taking his ball and going home?
I don't know if Trine 3 is worth it. All I can tell you is that the game is gorgeous. So, if some of you have played it, let the rest of us know what you thought.
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